AI Insights · Timothy · April 2024
Top 5 Idler Games Performance in Costa Rica for Q1 2024
A review of the top 5 idler games on a unified platform in Costa Rica during Q1 2024, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2024, the idler games market in Costa Rica exhibited varied performance across the top 5 applications on a unified platform. Here’s a detailed look at their metrics:
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw a fluctuating trend in weekly revenue, starting at $272 in early January and dipping to $73 by late January. However, it rebounded to $246 in late February and ended the quarter at $163. Weekly downloads showed a significant spike, peaking at 1.4K in the first week and ending at 878 in the last week of March. Active users also saw a notable increase, from 2.8K at the start to 1.5K by the end of the quarter.
Idle Cinema Empire: Idle Games experienced a peak in weekly revenue of $343 in mid-February, following a substantial increase from $313 in late January. Downloads also saw a steady rise, culminating at 326 in the last week of March. The game maintained a strong active user base, starting at 877 and reaching 1.1K by the end of the quarter.
My Perfect Hotel from SayGames LTD had the highest weekly downloads, starting at 22.8K and ending at 5.8K. Weekly revenue peaked at $181 in early January but gradually declined to $39 by the end of March. Active users decreased from 52.6K at the start to 17.8K by the end of the quarter.
Dreamdale - Fairy Adventure, also from SayGames LTD, showed a dramatic revenue increase to $894 in early March, from a low of $5 at the end of January. Downloads were consistent, peaking at 772 in the last week of March. Active users increased steadily, from 1.6K at the beginning to 1.8K by the end of the quarter.
Idle Mafia from DianDian Interactive Holding had a varied revenue trend, peaking at $223 in early January but dropping to $13 by late January. Downloads showed a decreasing trend, starting at 390 and ending at 83. Active users also saw a decline, from 737 at the beginning to 302 by the end of the quarter.
For more insights on the performance of mobile games and apps, visit Sensor Tower.